Launching into early access exclusively on the Epic Games Store on July 14th, Space Punks sees teams of up to four players complete levels and earn killer loot, so that they can take on harder levels, earn more loot and so on. The team responsible for the recent Shadow Warrior reboots, Flying Wild Hog have grown in size exponentially over the past few years with a few games lurking on the horizon, but it might be Space Punks that catches most off guard. There's a premium shop that will eventually sell cosmetic items like pets, flashy spawning animations, and character skins, with a multitude of currencies to grind for as well. There's also a premium battle pass for even more bonus items, and those who buy in during Early Access get the first season free of charge.The looter shooter genre has exploded in popularity recently, but if any developer is going to create a version that’s more bombastic and explosion heavy than the rest, it’s Flying Wild Hog. Just as Space Punks only offers minor surprises with its gameplay, the live service aspect is also pretty straightforward. This makes choosing characters more than an aesthetic decision and should make things more interesting when the roster expands beyond the initial selection. When they're all active, teaming up with different characters changes them up via a Synergy mechanic. Things also get better once characters unlock their abilities, but that takes significantly more time than expected. Some of the weapons, like a charged laser that looks straight out of the recent Ghostbusters video game, are rather fun to use. After scouring an entire map and fighting endless enemies for twenty minutes to find specific batteries or charge a satellite, a cheap death to a big bad and a game over screen makes it easy to put the controller down and play something else.Įven with some help from teammates, the missions here are adequate at best, which is a shame considering the design's finer touches. Dying once without a teammate to help out means restarting the entire mission and doing all of the busywork objectives over again. Despite this, it's not recommended to actually try to play Space Punks alone, because of some punishing decisions surrounding respawns. A good melee swing can get anyone out of trouble, and shields recharge fast enough to make retreating a worthwhile strategy. Outside of boss fights, combat never feels overwhelming, even when playing alone. Related: Scarlet Nexus Review: A Superpowered Action RPG Considering how repeatable Space Punks' missions tend to be, it's likely that players will be adjusting volume settings to reduce character dialog sooner rather than later. A lot of that style doubles as a cover for the monotony of combat, a loop that includes smashing apart groups of five to six robots every few seconds and finishing off rote mission objectives. It has a variety of loud and unique weapons, characters that spout catchphrases whenever possible, and enemies that die amid comic-book-style "THWAPP"s and "WHACK"s.
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